![]() Circuits are used to level up reload, damage, clip size, and can be accumulated as you play. When I went into the crafting menu I managed to create a giant plasma cutter that had a secondary weapon, the shotgun. For example, I love the plasma cutter, it’s always been a personal favorite. You have the ability to personalize and build a gun that is suited to how you play the game. There is another addition to this game, gun crafting. The main story isn’t any different from either character’s perspective. However, only the side-stories change when played from different points of view. During one quest the person playing Carver heard a little boy crying out for his father, while Isaac heard silence. While playing co-op each player sees something different. There is a specific co-op storyline, however, that focuses on Carver and his past. Most major story scenes remain the same, awkwardly placing the other playable character, Carver, in them. One cool aspect of the game is that it’s the first in the series to have the ability to play co-op. It also contains a higher-up force that controls the situation and has been used in games like Assassin’s Creed and Halo 4. This storyline reminded me of Assassin’s Creed 3 in that it uses what refers to as the “all story,” where the protagonist is the only one who can accomplish something that will prevent the destruction of a world, race, etc. They believe that there is a way to finally destroy all of the Markers, and only Issac can help do it. It’s understandable that he is unwilling to help when soldiers break down his door. He’s lost his girlfriend, he’s still haunted by his nightmares, and he’s behind on rent. The game opens with a scruffy and depressed Isaac Clarke. Dead Space 3 retains the series’ reputation for being an unpredictable horror game, but loses the allure its predecessors developed with their unique storylines. ![]()
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